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Deryn Argall
Level 4

Rouge 3

Hit Points: 28 ( --- )

Action Points: 6

Strength 18 (+4)
Dexterity 13 (+1)
Constitution 13 (+1)
Intelligence 11 (+0)
Wisdom 11 (+0)
Charisma 16 (+3)
Fetchling Male
Age 26ish
Height 5′ 6 1\2″ (169 cm)
Weight 189 lbs.
Green Eyes
Black Hair



STATS
SAVING THROWS

ModBaseAbility ScoreMisc. Mods
Defense11=10+1 (dexterity)+0
Initiative1=0+1(dexterity)+0
Fortitude Save2=1+1 (constitution)+0
Reflex Save6=3+1 (dexterity)+2
Will Save1=1+0 (wisdom)+0

Attack (Melee)4=2+2 (strength)+0
Attack (Ranged)3=2+1 (dexterity)+0
Attack (Excalibur)5=5+1 (dexterity)+1 (magic weapon)

Damage RollCriticalAttack Range
Unarmed Attack1d3n/a0ft
Excalibur2d6+120/x240ft
Brass Knuckles1d4 bludgeoning crit 20, +1 lethal0ft
Knife1d4crit 19-2010 ft.

TALENTS & FEATS

Darkvision (Ex)
Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Evasion (Ex)
You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion.
Honeyed Words (Ex)
Once per day, the rogue can roll two dice while making a Bluff check, and take the better result. She must choose to use this talent before making the Bluff check. A rogue can use this ability one additional time per day for every five rogue levels she possesses.
Low-Light Vision (Ex)
You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.
Shadow Blending
Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
Shadowy Resistance
Fetchlings have cold resistance 5 and electricity resistance 5.
Skilled (Ex)
Fetchlings gain a +2 racial bonus on Knowledge (planes) and Stealth checks.
✥ Spell-Like Abilities (Sp)
Fetchlings can use disguise self 1/day to assume the form of any humanoid creature.
✥ Disguise Self
You make yourself--including clothing, armor, weapons, and equipment--look different.
Trapfinding (Ex)
You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps.
Trap Sense (Ex)
You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps.
Deepsight
Your senses are especially keen in the utter darkness.
Lightning Reflexes
You have faster reflexes than normal.
Charming
Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Dirty Fighter
You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
✥ Sneak Attack (Ex)
If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 2d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment.
✹ Gloom Strike
When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness.
✹ Shadow Walker
You can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations for this ability must be in dim light or darkness.
✯ Blind-Fight
You are skilled at attacking opponents that you cannot clearly perceive.
Key:
Purchased Feat
Birthday Feat
Specials
SKILLS
CLASS SKILLS

Acroatics7=1 (dexterity)++3 +3
Appraise1=1 (intelligence)++0 +0
Bluff7=3 (charisma)++1 +3
Bluff (Potentially Sexually Attraction)8=3 (charisma)++1 +4
Climb8=2 (strength)++3 +3
Craft (Untrained)1=1 (intelligence)++0 +0
Diplomacy7=3 (charisma)++1 +3
Diplomacy (Potentially Sexually Attraction) 8=3 (charisma)++1 +4
Disable Device6=1 (dexterity)++1 +4
Disguise9=3 (charisma)++3 +3
Escape Artist1=1 (dexterity)++0 +0
Fly1=1 (dexterity)++0 +0
Heal0=0 (wisdom)++0 +0
Intimidate8=3 (charisma)++2 +3
Lingistics (Common, Draconic, Read Lips) 7=1 (intelligence)++3 +3
Perception0=0 (wisdom)++0 +0
Perception(Trapfinding)1=0 (wisdom)++0 +1
Perform(Untrained)3=3 (charisma)++# +0
Ride4=1 (dexterity)++3 +0
Sense Motive4=0 (wisdom)++1 +3
Sleight of Hand6=1 (dexterity)++2 +3
Stealth9=1(dexterity)++3 +5
Survival0=0 (widom)+0 +0
Swim6=2 (strength)++1 +3
Use Magic Device8=3 (charisma)++2 +3



[Code originally created by [community profile] tookthestars and modified by [community profile] roadrunnermuses]

Profile

theshadowspeaks: Made by <user name="Opticon"> (Default)
Deryn Argall

In the Shadows

No sleep
No sleep until I am done with finding the answer
Won't stop
Won't stop before I find a cure for this cancer
Sometimes
I feel like going down and so disconnected
Somehow
I know that I am haunted to be wanted

I've been watching
I've been waiting
In the shadows for my time
I've been searching
I've been living
For tomorrows all my life

In the shadows

In the shadows

They say
That I must learn to kill before I can feel safe
But I
I'd rather kill myself than turn into their slave
Sometimes
I feel that I should go and play with the thunder
Somehow
I just don't wanna stay and wait for a wonder

I've been watching
I've been waiting
In the shadows for my time
I've been searching
I've been living
For tomorrows all my life

Lately I been walking walking in circles, watching waiting for something
Feel me touch me heal me, come take me higher

I've been watching
I've been waiting
In the shadows all my time
I've been searching
I've been living
For tomorrows all my life
I've been watching
I've been waiting
I've been searching
I've been living for tomorrows

In the shadows

In the shadows
I've been waiting