Character Sheet
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Deryn Argall | |||||||
Level 4 | |||||||
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Rouge 3 Hit Points: 28 ( --- ) Action Points: 6 | Strength 18 (+4) Dexterity 13 (+1) Constitution 13 (+1) Intelligence 11 (+0) Wisdom 11 (+0) Charisma 16 (+3) |
Fetchling Male Age 26ish Height 5′ 6 1\2″ (169 cm) Weight 189 lbs. Green Eyes Black Hair |
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STATS | |||||||
SAVING THROWS | |||||||
Mod | Base | Ability Score | Misc. Mods | ||||
Defense | 11 | = | 10 | + | 1 (dexterity) | + | 0 |
Initiative | 1 | = | 0 | + | 1(dexterity) | + | 0 |
Fortitude Save | 2 | = | 1 | + | 1 (constitution) | + | 0 |
Reflex Save | 6 | = | 3 | + | 1 (dexterity) | + | 2 |
Will Save | 1 | = | 1 | + | 0 (wisdom) | + | 0 |
Attack (Melee) | 4 | = | 2 | + | 2 (strength) | + | 0 |
Attack (Ranged) | 3 | = | 2 | + | 1 (dexterity) | + | 0 |
Attack (Excalibur) | 5 | = | 5 | + | 1 (dexterity) | + | 1 (magic weapon) |
Damage Roll | Critical | Attack Range | |||||
Unarmed Attack | 1d3 | n/a | 0ft | ||||
Excalibur | 2d6+1 | 20/x2 | 40ft | ||||
Brass Knuckles | 1d4 bludgeoning | crit 20, +1 lethal | 0ft | ||||
Knife | 1d4 | crit 19-20 | 10 ft. | ||||
TALENTS & FEATS | |||||||
Darkvision (Ex)Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. | |||||||
Evasion (Ex) You can avoid damage from many area-effect attacks. If you make a successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead take no damage. Evasion can only be used if you are wearing light armor or no armor. If you are helpless, you do not gain the benefit of evasion. | |||||||
Honeyed Words (Ex)Once per day, the rogue can roll two dice while making a Bluff check, and take the better result. She must choose to use this talent before making the Bluff check. A rogue can use this ability one additional time per day for every five rogue levels she possesses. | |||||||
Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day. | |||||||
Shadow Blending Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance. | |||||||
Shadowy Resistance Fetchlings have cold resistance 5 and electricity resistance 5. | |||||||
Skilled (Ex) Fetchlings gain a +2 racial bonus on Knowledge (planes) and Stealth checks. | |||||||
✥ Spell-Like Abilities (Sp) Fetchlings can use disguise self 1/day to assume the form of any humanoid creature. | |||||||
✥ Disguise SelfYou make yourself--including clothing, armor, weapons, and equipment--look different. | |||||||
Trapfinding (Ex) You add +1 to Perception skill checks made to locate traps and to Disable Device skill checks. You can use the Disable Device skill to disarm magical traps. | |||||||
Trap Sense (Ex) You gain a +1 bonus on Reflex saves made to avoid traps, and a +1 dodge bonus to AC against attacks made by traps. | |||||||
Deepsight Your senses are especially keen in the utter darkness. | |||||||
Lightning Reflexes You have faster reflexes than normal. | |||||||
Charming Blessed with good looks, you've come to depend on the fact that others find you attractive. You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. | |||||||
Dirty Fighter You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough to do a little bit more damage than normal. When you hit a foe you are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. | |||||||
✥ Sneak Attack (Ex) If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Your attack deals 2d6 points of extra damage anytime your target would be denied a Dexterity bonus to AC, or when you flank your target. Should you score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet. With a weapon that deals nonlethal damage, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment. | |||||||
✹ Gloom Strike When you are within an area of dim light or darkness, you gain a +1 bonus on attack rolls against enemies that are also within dim light or darkness. | |||||||
✹ Shadow WalkerYou can expend one use of your shadow walk spell-like ability to use dimension door as a spell-like ability. Your start and end locations for this ability must be in dim light or darkness. | |||||||
✯ Blind-FightYou are skilled at attacking opponents that you cannot clearly perceive. | |||||||
Key: | |||||||
SKILLS | |||||||
CLASS SKILLS | |||||||
Acroatics | 7 | = | 1 (dexterity) | + | +3 | + | 3 |
Appraise | 1 | = | 1 (intelligence) | + | +0 | + | 0 |
Bluff | 7 | = | 3 (charisma) | + | +1 | + | 3 |
Bluff (Potentially Sexually Attraction) | 8 | = | 3 (charisma) | + | +1 | + | 4 |
Climb | 8 | = | 2 (strength) | + | +3 | + | 3 |
Craft (Untrained) | 1 | = | 1 (intelligence) | + | +0 | + | 0 |
Diplomacy | 7 | = | 3 (charisma) | + | +1 | + | 3 |
Diplomacy (Potentially Sexually Attraction) | 8 | = | 3 (charisma) | + | +1 | + | 4 |
Disable Device | 6 | = | 1 (dexterity) | + | +1 | + | 4 |
Disguise | 9 | = | 3 (charisma) | + | +3 | + | 3 |
Escape Artist | 1 | = | 1 (dexterity) | + | +0 | + | 0 |
Fly | 1 | = | 1 (dexterity) | + | +0 | + | 0 |
Heal | 0 | = | 0 (wisdom) | + | +0 | + | 0 |
Intimidate | 8 | = | 3 (charisma) | + | +2 | + | 3 |
Lingistics (Common, Draconic, Read Lips) | 7 | = | 1 (intelligence) | + | +3 | + | 3 |
Perception | 0 | = | 0 (wisdom) | + | +0 | + | 0 |
Perception(Trapfinding) | 1 | = | 0 (wisdom) | + | +0 | + | 1 |
Perform(Untrained) | 3 | = | 3 (charisma) | + | +# | + | 0 |
Ride | 4 | = | 1 (dexterity) | + | +3 | + | 0 |
Sense Motive | 4 | = | 0 (wisdom) | + | +1 | + | 3 |
Sleight of Hand | 6 | = | 1 (dexterity) | + | +2 | + | 3 |
Stealth | 9 | = | 1(dexterity) | + | +3 | + | 5 |
Survival | 0 | = | 0 (widom) | + | 0 | + | 0 |
Swim | 6 | = | 2 (strength) | + | +1 | + | 3 |
Use Magic Device | 8 | = | 3 (charisma) | + | +2 | + | 3 |
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Conditional Save Modifiers
Date: 2017-06-06 02:40 pm (UTC)